Graphics Engineer

Full Time
San Mateo, CA
Posted
Job description

Monomi Park is seeking a talented Graphics Engineer to join our team!

Monomi Park is located in sunny San Mateo, CA, but we're open to US-based remote candidates. We are the creators of Slime Rancher and Slime Rancher 2, both critical and commercial successes and among Steam's highest rated indie games.

About the Position

We're looking for a Graphics Engineer to join development of Slime Rancher 2, as well as the exciting games we cook up in the future. Candidates should be well-versed in software engineering practices, programming, debugging and optimization.

As Graphics Engineer, you will collaborate closely with our artists and engineers to create and develop visual content for our flagship game, Slime Rancher and potential future releases. You should be passionate about writing high-performance code using cutting-edge real time rendering systems. You should possess an independent mindset with ownership over the rendering pipeline, as well as excellent interpersonal skills in order to collaborate within our growing but close-knit team.

The position will be expected to perform the following at Monomi Park:

  • Play our games and understand them intimately.
  • Design and implement new visual features in real-time rendering
  • Design, implement, and iterate on development tools for artists
  • Collaborate with artists, designers and other engineers to develop and refine key systems
  • Manage performance profiling and optimization tasks and provide guidance to the art and design teams regarding performance costs.
  • Evaluate and support the creation of custom shaders for in-game special effects
  • Provide support and assistance in the implementation of compute shader-based solutions for various in-game systems
  • Write robust and easy to maintain code for multiple projects at once
  • Identify and resolve pipeline issues and discover opportunities for improvement
  • Work with the QA team to debug and resolve graphical issues over a range of recent consoles

Candidates should have the following qualities:

  • Bachelor's degree in Computer Science, Computer Graphics, Computer Engineering, or related field
  • 5+ years of relevant experience
  • Strong 3D math skills and the understanding of 3D game engine design and various rendering techniques
  • Experience with deferred rendering pipelines
  • Experience with performance profiling and optimization
  • Excellent interpersonal skills and comfortable working in a highly collaborative environment
  • Self-motivated under limited supervision

Bonus Skills:

  • Experience with the C# programming language
  • Experience developing with Unity
  • Experience working with Unity's HDRP and SRP
  • Experience working with compute shaders and GPU processing jobs

About Monomi Park

Slime Rancher 2 sold over 100,000 copies on its first day and currently has an "Overwhelmingly Positive" review score on Steam. We have an exciting content update schedule planned and are growing the team in a few key areas in order to meet our goals for the 1.0 release.

The original Slime Rancher saw similar success; it has sold over 6 million copies and also has an "Overwhelmingly Positive" score on Steam. The success of the Slime Rancher IP has put us in a unique spot among indies, where we can continue to make games on our own terms while offering the salaries and benefits usually limited to larger studios.

We are a people-first studio, which means that we don't crunch and that we make conservative financial decisions to ensure the stability of the company for the long term.


Monomi Park offers a laid-back atmosphere, competitive compensation packages, fantastic health insurance for all employees, does not crunch, and values the voice of every member of our team.

Compensation + Benefits

Monomi Park offers a full suite of benefits including:

  • 100% employer-paid Medical, Dental and Vision coverage through Blue Shield of CA and Metlife for you and any dependents.
  • Significant and regular performance and profit sharing bonuses.
  • Fully remote and flex WFH styles are fully supported, and we are open to employee relocations.
  • 401k through Vanguard with 4% company match, no vesting schedule.
  • Life insurance up to 2x your base salary.
  • Unlimited PTO, no crunch and a respect for work-life balance including child care needs.
  • 6 months of paid parental leave for all full-time, permanent employees.
  • Tons of quality of life subsidies including fitness, home workspace, games, internet, lunch, and many others.
  • A dedicated team of imaginative, kind, and inclusive creators.

The salary band for this role is $150k to $190k.

The base salary for this position will depend on a number of factors including years of experience, knowledge, education, skills and abilities. Our salary bands are based on market data available through games industry-specific surveys.

Please note that we are a US-based company and are only able to work with non-US residents on a contract basis.

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