Job description
Blind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels. We operate as a hybrid-remote studio, allowing our developers the flexibility to crush milestone goals at the studio or within the comfort of their own home. We currently have studio locations in Irvine, California; Austin, Texas; and Auckland, New Zealand.
At BSG, we are happy to provide ample opportunities for career development, host social activities, and various other perks for our employees, such as:
Competitive Compensation Package
Medical, Dental, and Vision Insurance
Company-paid life insurance
401k plan with company contribution
Flexible work schedule
Paid Time Off
Extended Winter Break (Paid)
Remote Work
Company-sponsored Activities (Game nights, movie outings, potlucks, contests, etc.)
Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. Therefore, we champion individuals who have demonstrated they have the grit necessary to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us, diversity isn't a metric—it's a must!
Role and Responsibilities
Blind Squirrel Games (BSG) is looking for a Level Designer to join us in an action game for PC and console.
Supported by the lead level designer, the level designer will work alongside other talented designers to create and develop fun environments for players to explore and experience.
As a Level Designer at BSG, you will contribute to the project by creating and scripting greybox levels and supporting them throughout development.
The ideal candidate for this role has experience designing FPS and action games and can translate a thorough understanding of level creation tools into cohesive and fun environments that meets project expectations and deadlines.
DESIGNERS AT BSG…
You've familiarized yourself with the ins-and-outs of game development through professional and/or independent work and are confident in your understanding of the level design pipeline. You have a solid understanding of game design fundamentals but are ready to challenge yourself by starting to take on more responsibilities and larger projects within your specialization. You may have worn a couple of different hats during your early years in the industry, but you've narrowed down your focus and are fixed on harnessing what you've learned and what you will learn to launch your career as a level designer.
This is a full time position available to work remote, hybrid or onsite at Irvine, CA; Austin, TX; or Auckland, NZ.
The salary range being considered for this role is $60,000 - $85,000. This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance, and location.
Responsibilities
Qualifications and Education Requirements
Preferred Skills
Pluses
We share personal information collected internally, with affiliates and with service providers for the purposes set forth by the California Consumer Privacy Act (CCPA) and with your consent. For the avoidance of doubt, Blind Squirrel Games does not sell your personal information to third parties, as those terms are defined in the CCPA.
At BSG, we are happy to provide ample opportunities for career development, host social activities, and various other perks for our employees, such as:
Competitive Compensation Package
Medical, Dental, and Vision Insurance
Company-paid life insurance
401k plan with company contribution
Flexible work schedule
Paid Time Off
Extended Winter Break (Paid)
Remote Work
Company-sponsored Activities (Game nights, movie outings, potlucks, contests, etc.)
Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. Therefore, we champion individuals who have demonstrated they have the grit necessary to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us, diversity isn't a metric—it's a must!
Role and Responsibilities
Blind Squirrel Games (BSG) is looking for a Level Designer to join us in an action game for PC and console.
Supported by the lead level designer, the level designer will work alongside other talented designers to create and develop fun environments for players to explore and experience.
As a Level Designer at BSG, you will contribute to the project by creating and scripting greybox levels and supporting them throughout development.
The ideal candidate for this role has experience designing FPS and action games and can translate a thorough understanding of level creation tools into cohesive and fun environments that meets project expectations and deadlines.
DESIGNERS AT BSG…
You've familiarized yourself with the ins-and-outs of game development through professional and/or independent work and are confident in your understanding of the level design pipeline. You have a solid understanding of game design fundamentals but are ready to challenge yourself by starting to take on more responsibilities and larger projects within your specialization. You may have worn a couple of different hats during your early years in the industry, but you've narrowed down your focus and are fixed on harnessing what you've learned and what you will learn to launch your career as a level designer.
This is a full time position available to work remote, hybrid or onsite at Irvine, CA; Austin, TX; or Auckland, NZ.
The salary range being considered for this role is $60,000 - $85,000. This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance, and location.
Responsibilities
- Script and implement level markup, collision, and other level specific refinement tasks
- Good understanding of level design theories, such as pacing, flow, composition, mood, encounters, and quests
- Assist in scoping work for on-time milestone deliveries
- Strong understanding of linear and open-world gameplay
- Communicate across disciplines to create convincing and exciting experiences that feel natural and compelling
- General world content support tasks
Qualifications and Education Requirements
- Minimum of 2 years’ experience in a world/level design role
- Portfolio of work demonstrating strong proficiency in world/level design
- Excellent written and oral communication skills
Preferred Skills
- Experience with proprietary terrain sculpting and level creation tools
- Great understanding of level & world creation process
- Great understanding of how to cater for fun and creative moment-to-moment gameplay
- Experience creating levels designed for FPS
- Strong at creating informative, thoughtful 2D map layouts
- Good understanding of the importance of real-world architecture, and it’s impact on playable space.
Pluses
- Experience using commercial engines, such as Unreal, Unity and Lumberyard
- 1+ Shipped games
We share personal information collected internally, with affiliates and with service providers for the purposes set forth by the California Consumer Privacy Act (CCPA) and with your consent. For the avoidance of doubt, Blind Squirrel Games does not sell your personal information to third parties, as those terms are defined in the CCPA.
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