Technical Animator

Full Time
Remote
Posted
Job description

Who We Are.

Adaptive Immersion Technologiesis a Central Florida based firm that transforms gaming technologies, skill assessment, and predictive data modeling and analytics into personnel recruiting and training solutions. Our solutions are the result of our singular pursuit of disruptive innovations in game-based assessment. They prepare people for cognitively demanding work by promoting resilience, readiness, and engagement. Our applied research has produced customized assessment and training systems for a variety of work domains including civilian and combat medicine, air traffic control, drone operations, unmanned systems, military command and control, aviation, manufacturing, transportation, law enforcement, and intelligence.

Job Opportunity Description.

We are currently seeking talented individuals for a Technical Animator position. This individual will be responsible for bringing our characters to life with realistic body and facial animations. The Technical Animator will be responsible for the full animation pipeline for the non-playable characters developed for various efforts. In addition to having an understanding and experience with a variety of animation cycles (e.g., run, walk, breathing, idle), this individual will be responsible for developing realistic animations seen in commercial, story-driven games. This will require an understanding, experience, and willingness to work with motion capture software, such as Autodesk MotionBuilderĀ®.

Required Qualifications and Skillset.

  • * Minimum 2 years experience working with small teams and tight deadlines,
  • Strong proficiency in animation software such as Maya, 3DS Max,
  • Experience in animating humanoid bipedal models, body and facial animations,
  • Experience in importing character rigs from Maya to Unreal Engine 4,
  • Animation state system in Unreal
  • Experience in Python and Maya scripting languages,
  • Strong knowledge and experience of character kinematics, deformations, and topology.
  • High proficiency in character skinning, physics, and technical workflows.
  • Must be able to complete multiple characters rigs.
  • Strong proficiency and knowledge in naming convention.
  • Experience working with various animation cycles for video games,
  • Ability to consistently meet project deadlines,
  • Relentless creativity,
  • Ability to maintain documentation of all software deliverables.
  • .Proficiency in working with Metahuman character rigs
  • Collaborate with the Art Lead to create animations that fit to the visual style of the project
  • Provide knowledge and solutions for animation problems

Additional Desired Qualifications:

  • Experience and knowledge with character modeling and sculpting,
  • Proficiency exporting animations from Maya to Unreal Engine 4,
  • Proficiency working with blendshapes for facial animations,
  • Experience using motion capture software, such as Faceware, MotionBuilder.
  • Experience with Oculus Rift/Quest and other VR Platforms

Job Types: Full-time, Part-time, Contract, Temporary

Pay: $25.00 per hour

Schedule:

  • 8 hour shift
  • Monday to Friday

Work Location: Remote

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